i know the main talking point is those players already in the game that look to be going out of control, from that list i posted its clear to see its the forward department that has double or treble the amount of players than the other positions, that's cause they generate the most abs, you just have to read the history books to see forwards shots/goals vrs midfielders key passes/assists and lastly defenders key tackles
now the abs awarded have to be set up correctly to balance out each position so they all advance fairly at a similar pace, we have also seem IMO and what has been mentioned before keepers and forwards possess the most influence to scores
we have to look at what we are rewarding players for, that's why for this reason im sure it was last season i removed any abs awarded for forwards missing the target, ie shots off, i thought why are we giving forwards 5 abs for a shot off target? surly they should only get abs for shots ON and goals scored
midfielders get 10abs for a key pass and a bonus of 20abs for an assist, again if a midfielder has 7 key passes and 1 assist that's 90abs in one game, 10 games and he's potentially gaining a skill increase, this is why i mentioned adding bigger leagues, adding group stages for both league cup and FA Cup have doubled the amount of games we used to play in the beginning, so i have created players increasing faster, maybe what i should have done was reduced the abs awarded as we increased the amount of games played per season
we can't compare season 1 squads to season 32, too many changes have taken place, but abs awarded have in the whole stayed the same, i'd have to work out a scoring system that meant a forward ending the season shooting 115 times scoring 20 goals was progressing at the same rate as a midfielder passing 85 times with 10 assists, and a defender having 60 key tackles
getting that right is hard
again im getting away from those players we have an issue with but going forward im trying to create it not continuing, so again im going to chuck in another couple of suggestions
1. Scouts - Level 0 Any age range you want
Level 1 - 3 scouts any age you want - your extra scout 17-21 no fee paid
Level 2 - 3 scouts any age you want - your extra 2 scouts 17-21 no fee paid
Level 3 - 3 scouts any age you want - your extra 3 scouts 17-21 no fee paid
Level 4 - 3 scouts any age you want - your extra 4 scouts 17-21 no fee paid
you will also get the following
Level 0 - No Abs
Level 1 - 1000 abs (can only be awarded to youth players 17-21 on there 2nd and 3rd skills max 1000 on any one player
Level 2 - 2000 abs (can only be awarded to youth players 17-21 on there 2nd and 3rd skills max 1000 on any one player
Level 3 - 3000 abs (can only be awarded to youth players 17-21 on there 2nd and 3rd skills max 1000 on any one player
Level 4 - 4000 abs (can only be awarded to youth players 17-21 on there 2nd and 3rd skills max 1000 on any one player
this way a manager can shape there youth players during those bonus seasons to potentially be a DM or AM
i will have a total revamp of the scout system again, removing high first team players and high values, i will also reduce the high 2nd and 3rd skills i introduced and return to a lower level that managers can work on themselves using the above academy bonuses
again returning to the previous age to skill gap of +3 for our best scouted youths ie 17 year old skill 20 would be the best random draw
by introducing the NO fee for any scouted 17-21 year old after a Level 0 academy it uses the academy as its meant to be used, you have paid millions to build this academy why should you then have to pay to bring in youth talent, so you are getting something back ie Level 4 = 4 free 17-21 year olds plus 4000abs to use on 2nd and 3rd skills
So by giving you this what i have to take away is the 5,9,11,13 and 15 end of season bonus, again due to the amount of extra games these further bonuses are contributing to faster skill increases each season so we will return to the original x 5 for every club
hopefully hear some positive feedback on the above
i did have another think about skill caps at work last night, i keep going back to the following, again open to all this good discussion
1. Keepers remain skill capped at 39
2. Defenders no cap, progress as they are
3. Midfielders no cap, progress as they are
4. Forwards capped between 40-42
i keep looking back at the Barcelona squad of season 19 when R_v_Nistelroy was a skill 41 , 147 shots at goal and 17 goals , he played along side Pele a skill 32 who had 174 shots at goal and 21 goals, yes we still had the 39 keepers but Barcelona's defence was 25,26,26,27 and 28 when they won the league, now we are seeing much better defences
i don't think once some of those youth we have listed max out they would't be subject to transfer offers, would you not be open to an offer including two 40+ midfielders and a 38 forward + cash?
big offers will still come your way, whether you decide to sell or not is up to you
there is always going to be a massive gap between the Elite League and Division Two, Elite Clubs are always going to play around 5-10 games more a season due to lesser clubs exiting cups in the earlier rounds = less abs per season = slower player skill increases
they are always going to have to seek loan deals for extra finances, always going to have to try harder to find a star youth and sell for big money, its always been the have's and the have nots
some people like it that way, a mid table finish and a good cup run
clubs in division two have been shaped over 32 seasons the same as the top clubs, we can't remove or add skills or take away or add ages to players, we have what we have, we can only shape the games future and use caps to set limits for 'problem' positions
that's me for now